I shifted my focus toward exploring virtual reality development in 2017. The embodied experience that good Virtual Reality can conjure is a medium with potentials still to discover.
Use your grip (or any other) button to drag yourself around your virtual environment. Both grips moved together or apart to adjust your world scale. Both grips + rotation to spin yourself around. This is my preferred way to move around smaller roomscale VR scenes.
Repo on Github
Explore a scale model of our solar system, fast-forward and rewind time to see the alignment of celestial bodies over thousands of years.
You can also find an earlier dev version on Itch.io
Fly a puppet-scale spaceship around, blasting asteroids and warping to different locations. Stalled when implementing multiplayer dog-fighting elements into the project.
While working on a few VR ideas I made a bunch of friends, and every so often we make little games together. These are the games we made.
Trapped aboard a sinking vessel, you'll have to work fast with your comrades to avoid death under the sea. Patch holes, close doors, and maybe even abandon your fellow players. Play with up to four of your friends via download or through your web browser. Created in 48 hours as part of Global Game Jam 2020.
Race down the beach as a baby turtle using your phone as a controller! Built using Air Console, an in browser console that allows your friends to play games together with your phones as controllers. Created in 48 hours as part of Global Game Jam 2019. Was an 'Honorable Mention' in AirConsole's Game Dev Contest 2019.